Saturday, January 17, 2009

Now you can't catch me, baby you can't catch me...

'Cause if you get too close, you know I'm gone like a cool breeze...

The party returns to the skinwalker infested ruined Olman temple to discover a ritual room, with several inscribed circles, statues holding symbols of the sun, moon and stars. Looking at the stone tablet that Jakara brought to Farshore, the party arranges things in the room to unlock the treasure of Macutotnal... the Nimbus Bow. Nesta was all about that.

Exploring further the stalwart adventurers find a burial chamber of Olman priests and warriors dressed in their ceremonial finest. With loot immediately at hand, so went the hands of Daria. The spirits of the temple rise to fend off the greedy interlopers, the dread wraiths were unsuccessful and the party claimed their prize.

Scouting ahead, the party finds the skinwalker chief in a common room with several other skinwalkers. The party sets up for an ambush, and pounces on the unsuspecting skinwalkers with Daria opening the fray. Rudy makes a spectacular leap off the ledge, and the rest of the party moves in and positions themselves. After a few rounds the skinwalker acolytes and others emerge from thier rooms and reinforce the chief. Ortho feels a feeblemind spell hurled at him and his response fizzles as the second acolyte counterspells Ortho's reprisal.

At its final ebb, Vin deals the finishing blow to the chieftain and denying Daria's kill. Ortho watches in frustration as the acolyte escapes.

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Session Characters: Rudolpho, Vin, Gwendelyn, Daria, Ortho, Nesta, Hjalmgedr
Session Loot: 11000gp of Olman ceremonial dead treasures, 5 ivory sticks (10gp each), 3 inlaid bejeweled bowls (500gp each), +2 bashing light wooden shield, +2 flaming burst macuahuitl, +1 composite longbow (+5 Str), belt of giant strength +4, bracers of armor +4, amulet of natural armor +2, 6 masterwork light wooden shields, 6 masterwork macuahuitls, 6 masterwork composit longbows, 120 arrows, Nimbus Longbow, 600gp

XP Standings

Happy 13th level everyone!

Level 13: Rudolpho, Vin, Nesta, Z, Gwendelyn, Hjalmgerdr, Daria, Ortho
Level 11: Chiri, Medea, Druugen, Spanky, Newt

50th game bonuses still pending...

Sunday, January 4, 2009

Hey! You got Daria in my Vin. Hey You got Vin in my Daria! Two great tastes...

The party continues it's journey looking for the village of Mantru, since the skin-walker impostors probably came from there. Ruddy felt unsatisfied after the last combat, and was even more disappointed when the village of Mantru appeared to be abandoned. Just as the party was spreading out, two couatls appear. They explain that they are guarding the body of Umlat, the last priest of the village. All the other villagers dissappeared in a single night, so the couatls were waiting for someone worthy to pay respect to Umlat and give him last rights. The party answers the riddle, and Vin breaks out his ceremonial garb bidding Umlat a fond farewell.

Off the edge of Mantru is the giant lake in the middle of the central plateau. The party travels around the lake to the nearest point to the isle in the lake. As the party travels across the water, a gargantuan crocodile attacks and chops Hjalmgerdr down to a last thread. Death is all but certain, as the crocodile mangles the party. Still the party holds on as all effort is applied to bring the big beast down.

Arriving on the central isle the jungle is quiet, and Nesta follows several paths winding through the foliage to ancient Olman ziggurats. Only the last of which appears to have a pit descending hundreds and hundres of feet down below the surface of the island. Nearby there is an entrance to what appears to be an ancient Olman temple. The spirit of Umlat mentioned a taboo temple that had been overcome by evil.

Rudolpho hacks through the stone doors with his falchion and the party moves down the corrior with Daria cautiously out front. Suddenly dozens of poisoned spears shoot out of the walls and strike the party down. Hjalmgerdr does her best to undo the damage.

Daria sneaks out ahead and finds a pit full of very nasty smelling ooze, a room full of copper rings, and an empty area full of pews. Daria gets back to the party, and discuss thier options. Nesta yells, "Ooze!!!" and points at the stinking mass of bleh that has moved down the hallway. With an unually quick reaction, the flesh jelly gets the jump on Vin and Daria. The rest of the party frantically attacks, trying to liberate their comrads from the foul smelling heap. Alas, in a very short time Daria and Vin are absorbed into the jelly. The blob falls in just a few rounds, releasing the gear of the fallen adventurers. The party gathers the gear, and the copper rings and leaves the temple complex.

Broken hearted, the party retreats to Farshore, regroups, and teleports to Sasserine. Then Monmerg, since the emissary has not arrived yet. Riesaru brings Vin and Daria back. Daria gets a special bonus Geas to recover the Dread Forge. Vin has a vision during his ressurection of the Dread Forge now being guarded by a fell, demonic, two-headed creature in the bottom of the temple. No whisper of the location of the Death Knight. Riesaru only charges the party for the spell components for one of the ressurections, since the recovery of the Dread Forge is crutial.

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Session Characters: Nesta, Rudolpho, Gwendelyn, Vin, Ortho, Daria, Hjalmgerdr.
Session Loot: 350 copper rings worth 35gp total.

Saturday, January 3, 2009

XP Standings

All of the 12th levels are very close to making 13.

Level 13: Rudolpho, Vin, Nesta, Z
Level 12: Gwendelyn, Hjalmgerdr, Daria, Ortho
Level 11: Chiri, Medea, Druugen, Spanky, Newt

Last session was our 50th gaming session in the savage tide. Over two years of gaming goodness. I think some kind of in-game award is in order... hmmm...

Sunday, December 21, 2008

Devil inside, devil inside. Every single one of them a devil inside...

After finishing up provisional runs to Sasserine and Monmurg, the party returns to Farshore. The previously feebleminded Jakara has arrived in Farshore with a letter from his master, Notlus Innersol. Vesserin (Farshore Chaplain), Lavinia, and the Olman liason to the chiefs of the seven villages, Miahuaxochitl, bid the party to help the Pelorian priest Noltus Innersol.

Noltus was reaching out to the Olman villages on the central plateau, hoping to turn their worship of Tonatiuh into worship of Pelor. He was also interested in the village of Mantru, which lies deep in the heart of the central plateau. It is also in this area where the vile skinwalkers are rumored to exist.

Vin immediately volunteers the party for the task of forming an expedition to the central plateau and seeking the Pelorian encampment to help Notlus Innersol. Rudolph jumps at the chance to return to the isle and search for the Dread Forge, and Daria strikes with a well placed poke to a half-sleeping Ortho.

The party journeys into the heart of the Isle of Dread and finds the causeway onto the central plateau. A roaming band of fell monkey demons attacks the party prior to ascending up to the causeway. The battle is quick, and the party is reminded of what wet monkey smells like.

Nesta finds a trail, and after a couple of hours, discoveres the crude huts of the Pelorian village. The village is mostly trogylodytes. Trog high priest of Pelor, Rissashtak, chieftan of the Pelorian camp greets the party and explains how Notlus has been missing for the past several days. There is great concern among the village about his well being. During the dinner conversation, a surprise visitor, Notlus Innersol. He looks surprised to see the party. The village greets the returning Notlus and his cohorts, the party is obiously suspicious of the returning group.

Before the moment passes, Noltus takes a cheap shot and lands a rounder on Vin's chin. The returning party begins to change shape. Horrible and demonic they assault the party. Even the dog morphs into a giant demonic beast. The battle opens with melee all around, Vin has a slight bout of paralysis. Daria and Rudy get scared and flee while one of the skin walkers begins to hurl spells at Ortho. As the party regroups the skin-walker mage hurls a couple of fireballs at the crowd. Slowly the battle breaks in favor of the adventurers.

Rudolpho makes a magnificant charge only to be paralyzed in his last step. He hears someone else yell, "Do I have to do everything around here." The skin walker mage disappears, but the party has won their victory.

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Session Characters: Ortho, Daria, Gwendelyn, Vin, Rudolpho, Hjalmgerdr, Nesta
Session Loot: +1 disruption heavy mace, ring of freedom of movement, clerical vestments, wooden holy symbol of Pelor, a small pouch of very strong coffee.

Monday, December 1, 2008

The Story of Ortho, the missing post

===This should have been posted somewhere in Aug 2007===

Ortho is from a family of Grey Elves that have been friends of Lavinia's family for 2 generations. He decided to attend the school for magical studies in Sasserine and took on a job as consultant for Lavinia's parents. He works in the background at the castle and keeps a low profile around town. He knows many people in Sasserine but they believe he is just a messenger.

Two generations ago Lavinia's family bought the farm out of debt where Ortho's father Tempur Pedic, a renowned narcoleptic fire mage, burned down his farm when he fell asleep casting an enlarged maximized fireball at a strange golem-like creature emerging from the cucumber patch. After moving north, he also founded a cult of Elementalist dreamers who seek revelations in dreams using a special magically created memory-foam to sleep on. One day, Ortho hopes to buy back the farm and continue his father's work in the old abandoned tower.

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Ortho's Diary entry 1, ====Posted as July 5, 2007====

I have been sent along on a journey to keep an eye on Avner. Lavinia expected he would meet with trouble on the voyage because of his demeanor. She was right as usual. Some of the crew developed a dislike for him immediately and treated him badly. It is my job to see that Avner makes it to his destination alive and I had to keep my purpose secret to succeed. In the last town a couple of our crew began looting and turned on Avner. They thought they had killed him but I managed to rescue him from a burning building and sneak him to one of the other buildings where he was tended to by a village healer. I remained on the ship with Rudolpho and Daria to monitor their behavior and to keep them from being suspicious of Avner's survival. I deplore working with these barbarians but they are tools I must use to reach my goal.

I will confide in Vin Icemark if I require assistance. He appears to be smitten with Lavinia however and I will remain distant to monitor his behavior till I'm assured he has no ulterior motives.

May the Fates see this journey to an end soon.

Sunday, November 30, 2008

Return to Monmurg

The party regroups at Farshore after four days of sailing around the Isle of Dread. Ortho and Z teleport the party to Monmurg. Z reminds the party to keep a low profile as the Hold of the Sea Princes is under the influence of the Scarlet Brotherhood and spies are everywhere. The Scarlet Brotherhood and the Crimson Fleet are rivals, and neither are friends of the party.

The cannon is happy to see the party, and to hear of the demise of both the Scarlet Brotherhood's base camp and the destruction of the ancient temple of the Demogorgon. After hearing the description of events and of the magical anvil, Riesaru identifies the artifact as the Dread Forge. It is a terrible device that enables a spellcaster to create any item by magically supplying the necessary knowledge and power (item creation feats and XP) as long as the user has sacrificed enough victims on the forge to power it. It is this evil item that must be recovered and destroyed. According to the current divinations, the forge remains somewhere on the Isle of Dread. And Tellax will undoubtedly begin using it again to reestablish his cult. Riesaru does not know why the Death Knight, Lord Khayven of Rax has traveled so far to the Isle or why he needs the aid of the Dread Forge.

For bringing the demontainted items to be destroyed, The Third Canon of Flaggran is willing to pay each party member 4000 gp in addtion to the 10000 gp for destruction of the base, and raise Rudolpho. Rudolpho (and Vin) are still compelled to recover and destroy the Dread Forge, of course. Riesaru is also sending an emissary by ship to Sasserine to help future events unfold in the right direction.

The party teleports to Sasserine for a brief shopping run, some ale drinking, and other activities...

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Party Loot: 14000 gp for each PC. The party also recovers 13300 gp of raw gems and valuable minerals from the bags in the Demogorgon's temple.