Dear Diary,
I had the weirdest dream last night.
I remember it as clearly as if it had really happened. The bunch of us were running through some maze-building made of brick walls. We fought off swarms of phantoms that seemed to come from piles of bones oddly placed here and there throughout the labyrinth. For some reason we were frantically looking for a portal that would take us down to the next level. I also remember that Nesta seemed to be a woman on fire. She fired arrows faster than a person could count them.
This is where it gets really weird. I remember being struck by the phantoms and then getting really hungry. Then, as if on cue, we spied a plate of prepared food, completely out-of-place in a corner of the dungeon. Somehow we all thought that the food was all that we needed to heal our wounds. How goofy! Anyway, as Nesta tore through the gang of phantoms guarding the food, she accidentally fired one arrow too many and completely exploded the plate of food with that single shot. Although we were all enraged with Nesta, Vin summed it up when he announced in his ultra-blasé voice, “Elf shot the food.”
It was then that I woke up. Yep, diary, I gotta quit drinking so much just before bedtime.
Anyway, I'm now on the trail of a spellcaster that may be able to make that improvement to my falchion. We returned from the battle with Zotzilaha and won the support of the Olman tribesmen at Tanaroa. From there, we returned to Farshore where Daria had a few words with Slipknot Pete.
After a pleasant chat, Pete divulged that the orb for which we were searching in Rat's End was actually secured to the underside of the Hellfish. HA! That's actually kinda funny but I don't think Daria shares my sense of humor. We recovered the orb (big freaking whoop) and we stored Kongu in the Vanderboren estate until we can figure out hoe to fix him.
We didn't get to rest for long in Farshore before we started on another mission. Captain Spanky was whining that his crew cannot repair the Sea Wyvern without more tar and wouldn't you know it - the locals claim that the only local source of tar is currently under siege from a big, angry dinosaur. To everyone's surprise, I petitioned to take on the mission. As chance would have it, the only local witch doctor that I could track down has been reportedly spending much of his time near the tar pits...
Also while in Farshore, we picked up some kinda miracle girl. Thankfully, I missed the whole boring story but apparently she is the sole survivor of a shipwreck. She stands about as tall as me and she waltzes around in full plate armor with a shiny winged helmet. Apparently, she has now joined up with our crew - not that anyone asked my opinion on the matter. It turned out for the best though, because as we soon found out, this girl is very able to take care of herself.
Anyway, we loaded up and sailed the Viscious Spanking up to the tar pits and encountered a bunch of little monkey / racoon primitive losers (Nesta called them Phanatons) running from dinosaur that we were there to kill. I managed to trip one of the little cowards as he ran past me. Heh heh heh...
Well, we killed the big lizard but not before he nearly bit our new girl in two and then swallowed her whole. Yep, Diary, I figured her for a gonner. The last glimpse I caught of her as she disappeared into the dinosaur's mouth, she was covered in blood and seemed to mouth some unheard prayer. After the battle, when we cut the beast's belly open, out crawled our miracle girl, looking almost unharmed! Someone must be looking over her.
Alright Diary, I must admit that I’ve been saving the best part for last – this new girl goes by the name of Hjalmgerdr Icemark. No kidding – Icemark! Har! har! har! Hey Vin, your mama’s hot! Har! har! har!
Anyway, the little furry losers all wandered off after the battle. Not that they were much help anyway. Of course, there was no sign of this hermit mystic that I had come to find. I asked Nesta to try to track down any humans that have been in the area lately. I just hope that he didn't take up with the furry losers.
-R
Friday, February 22, 2008
Thursday, February 21, 2008
From the Diary of Rudolpho Milano
Dear Diary,
Ortho won’t shut up.
He keeps warning me that my drow chain armor is going to get me into trouble on down the road. He says that the drow usually do not let their magic items fall into the wrong hands or even leave their underground realm. Most legends agree that what few magic items that have left the underdark have melted away into nothing when exposed to sunlight. And further, the selfish drow take pains that their armor and clothing does not magically adjust to fit any wearer – as my drow chainmail obviously does.
Ortho says that whatever drow made the armor (and sword - and everything else) is dead or at least in serious trouble. He thinks that the guy must have gotten lazy or the stuff just wasn’t finished when we got it. Either way, that loser will pay and the drow are probably out to get their stuff back. Oh well, “Bring ‘em on!” I say.
-R
Ortho won’t shut up.
He keeps warning me that my drow chain armor is going to get me into trouble on down the road. He says that the drow usually do not let their magic items fall into the wrong hands or even leave their underground realm. Most legends agree that what few magic items that have left the underdark have melted away into nothing when exposed to sunlight. And further, the selfish drow take pains that their armor and clothing does not magically adjust to fit any wearer – as my drow chainmail obviously does.
Ortho says that whatever drow made the armor (and sword - and everything else) is dead or at least in serious trouble. He thinks that the guy must have gotten lazy or the stuff just wasn’t finished when we got it. Either way, that loser will pay and the drow are probably out to get their stuff back. Oh well, “Bring ‘em on!” I say.
-R
Wednesday, February 20, 2008
From the Diary of Rudolpho Milano
Dear Diary,
Zotzilaha is dead.
We finished the boring trip from the village of Tanaroa to the volcano without further incident. Mystic Z had the rare foresight to prepare spells to protect us from the extreme heat of the caverns under the volcano.
We soon found the main temple room where a statue of Zotzilaha had its arms raised high above its head as if it were holding whatever was once contained in a now-empty niche in the wall. As the rest of the party searched the chamber high and low, they insisted that no one do anything “stupid”. Maybe it’s just me - but that comment seemed to be directed at Daria and me.
Whether it was or not, Daria immediately announced that she needed to check out the niche. I gave Daria a lift up to the top of the statue's head and she climbed into the niche. After checking it out, Daria reported that there were no traps.
It was then that things went wrong. I was waiting for Daria to climb down when she just up and dropped down her leather pants and dropped a pooty on top of the statue's head. As she and I were giggling (and Ortho was griping) a big bat-person walked around the corner catching us off guard and breathed some kind of cursed fire on all of us. Not only did it burn us, it also seemed to damage our very health. After just one of those, I was felling pretty crappy.
That other Zotzilaha must have been a ringer because this one was a lot tougher fight. This moron was a lot smaller than the last one and looked like a hairy guy with bat wings growing out of his back. As if things were not irritating enough, he summoned a dozen of those damnable fire bats to harass us.
Nesta began fighting by yelling “Ignore the bats! Focus on big guy! Take down Zotzilaha! Ignore the bats!” So, I grabbed my falchion, and charged the big bat loser. The battle raged on for far too long and every time Zotzilaha clawed me with those talons of his, my muscles seemed to slow and lock up. I figure that everyone else probably got the same treatment. All the while Nesta was yelling “The bats! Get the bats! Oh, Ehlonna, help! It's got me!”
Anyway, like I said, we killed Zotzilaha and his stupid fire bats but not before he beat Kongu into his inert state and fried Daria to death with a send blast of his evil breath. Hours later, as we were inspecting some really cool loot, Mystic Z used a scroll to bring Daria back to life. At first, we weren't worried about Kongu. He's been inert plenty of times and come back just fine. This time when we tried to repair him, he stayed inert. We've got to figure out how to fix him now.
Later that night, Gwendolyn told me the story of a berserker warrior and his magic greataxe. This legendary barbarian was supposedly able to channel his rage through his axe to destroy his enemies. That guy eventually died and his famous greataxe was lost to history. It was a good story with lots of killing and maiming and it really helped me sleep. Thanks, Gwen.
I was still dwelling on that story this morning and it got me thinking. If that story is true, then I figure maybe I can find a mystic to make my falchion do the same thing as that guy's axe. So far though, I haven’t found the right person either among the primitives on the Isle of Dread or the settlers at Farshore. Gwen better not have been yanking my chain.
-R
Zotzilaha is dead.
We finished the boring trip from the village of Tanaroa to the volcano without further incident. Mystic Z had the rare foresight to prepare spells to protect us from the extreme heat of the caverns under the volcano.
We soon found the main temple room where a statue of Zotzilaha had its arms raised high above its head as if it were holding whatever was once contained in a now-empty niche in the wall. As the rest of the party searched the chamber high and low, they insisted that no one do anything “stupid”. Maybe it’s just me - but that comment seemed to be directed at Daria and me.
Whether it was or not, Daria immediately announced that she needed to check out the niche. I gave Daria a lift up to the top of the statue's head and she climbed into the niche. After checking it out, Daria reported that there were no traps.
It was then that things went wrong. I was waiting for Daria to climb down when she just up and dropped down her leather pants and dropped a pooty on top of the statue's head. As she and I were giggling (and Ortho was griping) a big bat-person walked around the corner catching us off guard and breathed some kind of cursed fire on all of us. Not only did it burn us, it also seemed to damage our very health. After just one of those, I was felling pretty crappy.
That other Zotzilaha must have been a ringer because this one was a lot tougher fight. This moron was a lot smaller than the last one and looked like a hairy guy with bat wings growing out of his back. As if things were not irritating enough, he summoned a dozen of those damnable fire bats to harass us.
Nesta began fighting by yelling “Ignore the bats! Focus on big guy! Take down Zotzilaha! Ignore the bats!” So, I grabbed my falchion, and charged the big bat loser. The battle raged on for far too long and every time Zotzilaha clawed me with those talons of his, my muscles seemed to slow and lock up. I figure that everyone else probably got the same treatment. All the while Nesta was yelling “The bats! Get the bats! Oh, Ehlonna, help! It's got me!”
Anyway, like I said, we killed Zotzilaha and his stupid fire bats but not before he beat Kongu into his inert state and fried Daria to death with a send blast of his evil breath. Hours later, as we were inspecting some really cool loot, Mystic Z used a scroll to bring Daria back to life. At first, we weren't worried about Kongu. He's been inert plenty of times and come back just fine. This time when we tried to repair him, he stayed inert. We've got to figure out how to fix him now.
Later that night, Gwendolyn told me the story of a berserker warrior and his magic greataxe. This legendary barbarian was supposedly able to channel his rage through his axe to destroy his enemies. That guy eventually died and his famous greataxe was lost to history. It was a good story with lots of killing and maiming and it really helped me sleep. Thanks, Gwen.
I was still dwelling on that story this morning and it got me thinking. If that story is true, then I figure maybe I can find a mystic to make my falchion do the same thing as that guy's axe. So far though, I haven’t found the right person either among the primitives on the Isle of Dread or the settlers at Farshore. Gwen better not have been yanking my chain.
-R
Tuesday, February 19, 2008
From the Diary of Rudolpho Milano
Dear Diary,
I forgot that I also must kill that chick in the skeleton suit with all those circus acrobats. I really hate her.
-R
I forgot that I also must kill that chick in the skeleton suit with all those circus acrobats. I really hate her.
-R
Monday, February 18, 2008
The Story of Hjálmgerðr Icemark
Icemark clan legend holds that the blood of frost giants flows in the veins of their people. Few question this claim because the Icemark clan has, generation after generation, produced many great warriors, sorcerers, and seafarers.
Hjálmgerðr Svensdottir was a beautiful maiden of the Icemark clan blessed with exceptional strength. She was always taller, stronger, and faster than all the boys her age. With her physical prowess and her pale skin & hair, everyone in her village trusted that the frost giant blood had manifested itself once again. That may be true, but Hjálmgerðr also always felt the presence of something else that, at times, seemed to guide her.
As Hjálmgerðr grew into young adulthood she trained to be a warrior just as the men of her clan and indeed she would have been better than all of them but by then she began to show signs of magic ability. Eventually Hjálmgerðr came to accept that she had been chosen to follow a different path.
When Hjálmgerðr at last came of age, she took the Icemark clan name as her last name and declared herself an representative of Kord, the god of strength. Not knowing what else to do with her, the clan decided to make use of Hjálmgerðr's natural charm and ability with people sent her to establish trade and relations with different lands.
One such mission sent Hjálmgerðr far away to a place known as the Isle of Dread to make contact with the Olman primitives there. She and a handful of her brave clansmen took a smallish longboat an a treacherous voyage. The explorers had almost completed the journey when a horrid storm struck and capsized their small vessel. Only Hjálmgerðr's skill with magic saved her. She washed up on the shore of a new colony, Far Shore.
==========
XP Award: 50
Hjálmgerðr Svensdottir was a beautiful maiden of the Icemark clan blessed with exceptional strength. She was always taller, stronger, and faster than all the boys her age. With her physical prowess and her pale skin & hair, everyone in her village trusted that the frost giant blood had manifested itself once again. That may be true, but Hjálmgerðr also always felt the presence of something else that, at times, seemed to guide her.
As Hjálmgerðr grew into young adulthood she trained to be a warrior just as the men of her clan and indeed she would have been better than all of them but by then she began to show signs of magic ability. Eventually Hjálmgerðr came to accept that she had been chosen to follow a different path.
When Hjálmgerðr at last came of age, she took the Icemark clan name as her last name and declared herself an representative of Kord, the god of strength. Not knowing what else to do with her, the clan decided to make use of Hjálmgerðr's natural charm and ability with people sent her to establish trade and relations with different lands.
One such mission sent Hjálmgerðr far away to a place known as the Isle of Dread to make contact with the Olman primitives there. She and a handful of her brave clansmen took a smallish longboat an a treacherous voyage. The explorers had almost completed the journey when a horrid storm struck and capsized their small vessel. Only Hjálmgerðr's skill with magic saved her. She washed up on the shore of a new colony, Far Shore.
==========
XP Award: 50
Sunday, February 17, 2008
Yo, Ho, Blow the Man Down!
or... A Funeral Fit For a Pickle!
The party prepares and enters the cave in the slopes of Nextepeua ("He Who Rains Ashes"). Surrounding the entrance to the cave, a handful of small bat totems and offerings. Following the cave entrance, through a maze of lava tubes, the adventurers discover the shrine of Zotzilaha. Not long after entering the shrine, a flood of sinister fire bats and Zotzilaha himself appears and breathes unholy fire into the room.
Zotzilaha moans 'Desecrators' and he begins smiting the party members and draining their strength away. With brutal rage he takes down Kongu, and the party truly fights for their survival. Recovering from what was a tactial guffaw with the fire bats, the party struggles in combat. Daria wasn't as nimble as she needed to be, and falls to Zotzilaha's might blow.
Ortho finally frees himself from the unending onslaught of fire bats to open up the artillery. The tide begins to turn and Rudy finally grooves into a mighty rage. The party outlasts Zotzilaha and ends the mountains rage. The pile of loot discovered made even the greediest of pilferers happy. With a found scroll of resurrection, Z (by party consensus) bring Daria back to the world.
The Olman's agree to help defend Farshore, since the party has quieted the mountain and ended the anger of Zotzilaha.
Meet the Icemarks... Returning to Farshore, the party unloads, regroups, and discovers that the repair of the Sea Wyvern cannot be completed without the usual supply of tar from the Olmans. Recruiting a bit of new blood to make up for the loss of Kongu, the party discovers a northern warrior maiden from a far off land, Hjalmgerder. All were lost on her ship, and she bears the interesting family name of Icemark. Her pure-blooded humaness is not overlooked by certain blue party members.
The Olmans report that a particularly vicious dinosaur Temauhti-Tecuani has claimed the Tarpits. And upon arriving at the tar pits a dozen tiny screaming raccoon-men are being chased by one gnarled looking Tyrannosaurus Rex. Hjalmgerder volunteers to jump in the beasts mouth while the party beats the dinosaur to death. The raccoon-men are friendly after the battle and call themselves phanatons. They thank the party and return to their village.
==========
Session Characters: Nesta, Daria, Ortho, Rudolpho, Vin, Gwendyln, [Kongu], Hjalmgerder, Z
Session Loot: 500pp, ivory statue (3000gp), tiger figurine (250gp), necklace (100gp), masterwork buckler, +3 mithril brestplate, flame tongue bastard sword [stolen], stone of luck, scroll of resurrention [used], leather case with fang inside.
The party prepares and enters the cave in the slopes of Nextepeua ("He Who Rains Ashes"). Surrounding the entrance to the cave, a handful of small bat totems and offerings. Following the cave entrance, through a maze of lava tubes, the adventurers discover the shrine of Zotzilaha. Not long after entering the shrine, a flood of sinister fire bats and Zotzilaha himself appears and breathes unholy fire into the room.
Zotzilaha moans 'Desecrators' and he begins smiting the party members and draining their strength away. With brutal rage he takes down Kongu, and the party truly fights for their survival. Recovering from what was a tactial guffaw with the fire bats, the party struggles in combat. Daria wasn't as nimble as she needed to be, and falls to Zotzilaha's might blow.
Ortho finally frees himself from the unending onslaught of fire bats to open up the artillery. The tide begins to turn and Rudy finally grooves into a mighty rage. The party outlasts Zotzilaha and ends the mountains rage. The pile of loot discovered made even the greediest of pilferers happy. With a found scroll of resurrection, Z (by party consensus) bring Daria back to the world.
The Olman's agree to help defend Farshore, since the party has quieted the mountain and ended the anger of Zotzilaha.
Meet the Icemarks... Returning to Farshore, the party unloads, regroups, and discovers that the repair of the Sea Wyvern cannot be completed without the usual supply of tar from the Olmans. Recruiting a bit of new blood to make up for the loss of Kongu, the party discovers a northern warrior maiden from a far off land, Hjalmgerder. All were lost on her ship, and she bears the interesting family name of Icemark. Her pure-blooded humaness is not overlooked by certain blue party members.
The Olmans report that a particularly vicious dinosaur Temauhti-Tecuani has claimed the Tarpits. And upon arriving at the tar pits a dozen tiny screaming raccoon-men are being chased by one gnarled looking Tyrannosaurus Rex. Hjalmgerder volunteers to jump in the beasts mouth while the party beats the dinosaur to death. The raccoon-men are friendly after the battle and call themselves phanatons. They thank the party and return to their village.
==========
Session Characters: Nesta, Daria, Ortho, Rudolpho, Vin, Gwendyln, [Kongu], Hjalmgerder, Z
Session Loot: 500pp, ivory statue (3000gp), tiger figurine (250gp), necklace (100gp), masterwork buckler, +3 mithril brestplate, flame tongue bastard sword [stolen], stone of luck, scroll of resurrention [used], leather case with fang inside.
Thursday, February 7, 2008
From the Diary of Rudolpho Milano
Dear Diary,
We’re back on the freaking Isle of Dread.
Daria managed to sweet-talk Slipknot Pete out of some info. Apparently we were trying to find the Hellfish, the boat that the pirates came in on. Daria got the location of the ship from Slipknot Pete as well as the fact that the losers operated out of a place called Rat’s End. These losers were not even Scarlet Fleet; they were just wannabes. Slipknot Pete’s crew was supposed sack Farshore and then wait for the Scarlet Fleet to pick up the Hellfish and make them all first-class pirates. Wha-hoo…Sounds like bullcrap to me.
Anyway, we found the Hellfish and boy is it a piece of crap. Its capacity is only a fraction of that of the Sea Wyvern. Then someone (not me) decided that we should split ways with Capt. Spanky and the Viscious Spanking. Spanky’s crew is going to try to salvage what they can from the Sea Wyvern and maybe get it seaworthy again. We took the Hellfish on to Rat’s End and found a fat lot of nothing.
From Rat’s End, we took the Hellfish to Tanaroa, the largest filthy village of filthy primitive losers south of the two-mile loser wall. We interrupted some kind of campfire ceremony / sing-along. The local idiots were calling out a single word “Zotzilaha” over and over until they about had me singing along. It was kinda catchy.
Anyway, a bat-person image appeared in their campfire and threatened the losers to return what was taken from him. Funny thing about that – it seems that only I could understand his speech. After the bat god’s little tantrum, a handful of stupid flaming bats appeared and the island volcanoes began to rumble.
Anyway, the whole scene was really starting to annoy me. We had to spend a few moments killing the flaming bats and I chopped down their totem pole for good measure. Then I had a chance to relay what the bat loser had said. Ortho figured that I could understand because I was still toting that bat-god statue that we picked up in Tamoachan. Whatever - I have a magic statue that allows me to understand boring bat-god threats. Yay…
Mystic Z suspects that the filthy natives were only trying to appease a volcano / fire god, Huhuetotl and they were calling him by the name of the idiot bat god. Man, that bat god just doesn’t learn! We’ve already killed him once and he’s still trying to piss me off.
After all that, Gwendolyn cast some spell and she, Vin, and the old chief started yapping betwixt the three of them and before I could even begin to care what was going on, we’re on yet another mission into the heart of the Isle of Dreaded Boredom.
Then, yesterday, we got attacked by some pitiful spider critters and got into a battle that really isn’t even worth mentioning.
Just now, we were surrounded by some huge reptiles. Man, oh man, Nesta took a real beating. Some good, honest, fighting along with a few spells from the brains in the crew took care of those animals but that last one tried to run off with my dagger still stuck in its ass. I chased the beast and yelled at it while I threw crap at it - but it was finally a shitty song from Gwendolyn that took it down.
I got my dagger back.
-R
We’re back on the freaking Isle of Dread.
Daria managed to sweet-talk Slipknot Pete out of some info. Apparently we were trying to find the Hellfish, the boat that the pirates came in on. Daria got the location of the ship from Slipknot Pete as well as the fact that the losers operated out of a place called Rat’s End. These losers were not even Scarlet Fleet; they were just wannabes. Slipknot Pete’s crew was supposed sack Farshore and then wait for the Scarlet Fleet to pick up the Hellfish and make them all first-class pirates. Wha-hoo…Sounds like bullcrap to me.
Anyway, we found the Hellfish and boy is it a piece of crap. Its capacity is only a fraction of that of the Sea Wyvern. Then someone (not me) decided that we should split ways with Capt. Spanky and the Viscious Spanking. Spanky’s crew is going to try to salvage what they can from the Sea Wyvern and maybe get it seaworthy again. We took the Hellfish on to Rat’s End and found a fat lot of nothing.
From Rat’s End, we took the Hellfish to Tanaroa, the largest filthy village of filthy primitive losers south of the two-mile loser wall. We interrupted some kind of campfire ceremony / sing-along. The local idiots were calling out a single word “Zotzilaha” over and over until they about had me singing along. It was kinda catchy.
Anyway, a bat-person image appeared in their campfire and threatened the losers to return what was taken from him. Funny thing about that – it seems that only I could understand his speech. After the bat god’s little tantrum, a handful of stupid flaming bats appeared and the island volcanoes began to rumble.
Anyway, the whole scene was really starting to annoy me. We had to spend a few moments killing the flaming bats and I chopped down their totem pole for good measure. Then I had a chance to relay what the bat loser had said. Ortho figured that I could understand because I was still toting that bat-god statue that we picked up in Tamoachan. Whatever - I have a magic statue that allows me to understand boring bat-god threats. Yay…
Mystic Z suspects that the filthy natives were only trying to appease a volcano / fire god, Huhuetotl and they were calling him by the name of the idiot bat god. Man, that bat god just doesn’t learn! We’ve already killed him once and he’s still trying to piss me off.
After all that, Gwendolyn cast some spell and she, Vin, and the old chief started yapping betwixt the three of them and before I could even begin to care what was going on, we’re on yet another mission into the heart of the Isle of Dreaded Boredom.
Then, yesterday, we got attacked by some pitiful spider critters and got into a battle that really isn’t even worth mentioning.
Just now, we were surrounded by some huge reptiles. Man, oh man, Nesta took a real beating. Some good, honest, fighting along with a few spells from the brains in the crew took care of those animals but that last one tried to run off with my dagger still stuck in its ass. I chased the beast and yelled at it while I threw crap at it - but it was finally a shitty song from Gwendolyn that took it down.
I got my dagger back.
-R
Wednesday, February 6, 2008
From the Diary of Rudolpho Milano
Dear Diary,
Looks like I'm stuck with these idiots for a while longer.
Apparently we (meaning Vin) agreed to perform some more missions for Lavinia. You ask me, the Jade Losers could probably stand to do some honest work. I spent this afternoon sleeping through some boring city council meeting. We captured some pirates in the last battle but most of them don’t know squat and the only one that knows, isn’t telling squat. Daria left to have a talk with their leader, Slipknot Pete. Good luck, Pete.
After the town hall meeting, I just happened to comment offhand that I cannot wait to kill Vanthus and it's like I slapped everyone in the face (not that I haven't thought of doing that). Vin seemed really offended. He countered that if anyone was going to kill Vanthus that it was his duty because, as wielder of his stupid sword and shield, he was now representing the Vanderboring family and this was a family matter.
Nesta argued that she got to kill Vanthus because that is exactly the reason that she has been training as a man hunter all these weeks. Nesta says that if she gets a clear shot, she's taking out Vanthus regardless of who calls dibs on his worthless butt.
Daria insisted that killing is a dirty job and that she would take care of it to save anyone else from the moral baggage that comes with such an act. Ain't she sweet?
Gwendolyn had no idea of whom we were speaking and didn't seem really interested in killing Vanthus. Well, I've never heard of anyone being serenaded to death anyway - but if anyone could do it, it would be Gwen. No contest. Ortho and Mystic Z are lightweights. I don't guess they'll be any competition in the race to kill Vanthus. Other than myself, Kongu is the one who could definitely do the job but he seemed uninterested. He's still busy practicing with that dull sword.
Anyway I've got an itchin' that won't be scratched until I get around to killing Vanthus Vabderboren. Oh yeah, I gotta kill Maria too. I almost forgot about her. Let's see. Then there's Harlus and Bryss. I can't forget about all of those Drow under the Isle of Dread. I gotta get back to killing them. Then there are all of those stupid primitives back in Loserville – the ones that killed Avner. I'm gonna kill every last one of them. And whatever that two-headed monkey-faced loser is – he’s got it coming. Lastly, I have to remember to kill those pirates that threw me overboard years ago.
Diary, I gotta lotta work ahead of me. I gotta quit writing and get to killing.
-R
Looks like I'm stuck with these idiots for a while longer.
Apparently we (meaning Vin) agreed to perform some more missions for Lavinia. You ask me, the Jade Losers could probably stand to do some honest work. I spent this afternoon sleeping through some boring city council meeting. We captured some pirates in the last battle but most of them don’t know squat and the only one that knows, isn’t telling squat. Daria left to have a talk with their leader, Slipknot Pete. Good luck, Pete.
After the town hall meeting, I just happened to comment offhand that I cannot wait to kill Vanthus and it's like I slapped everyone in the face (not that I haven't thought of doing that). Vin seemed really offended. He countered that if anyone was going to kill Vanthus that it was his duty because, as wielder of his stupid sword and shield, he was now representing the Vanderboring family and this was a family matter.
Nesta argued that she got to kill Vanthus because that is exactly the reason that she has been training as a man hunter all these weeks. Nesta says that if she gets a clear shot, she's taking out Vanthus regardless of who calls dibs on his worthless butt.
Daria insisted that killing is a dirty job and that she would take care of it to save anyone else from the moral baggage that comes with such an act. Ain't she sweet?
Gwendolyn had no idea of whom we were speaking and didn't seem really interested in killing Vanthus. Well, I've never heard of anyone being serenaded to death anyway - but if anyone could do it, it would be Gwen. No contest. Ortho and Mystic Z are lightweights. I don't guess they'll be any competition in the race to kill Vanthus. Other than myself, Kongu is the one who could definitely do the job but he seemed uninterested. He's still busy practicing with that dull sword.
Anyway I've got an itchin' that won't be scratched until I get around to killing Vanthus Vabderboren. Oh yeah, I gotta kill Maria too. I almost forgot about her. Let's see. Then there's Harlus and Bryss. I can't forget about all of those Drow under the Isle of Dread. I gotta get back to killing them. Then there are all of those stupid primitives back in Loserville – the ones that killed Avner. I'm gonna kill every last one of them. And whatever that two-headed monkey-faced loser is – he’s got it coming. Lastly, I have to remember to kill those pirates that threw me overboard years ago.
Diary, I gotta lotta work ahead of me. I gotta quit writing and get to killing.
-R
Monday, February 4, 2008
XP Standings
Nesta, Vin, Daria, Kongu advance to Level 9. Newt and Chiri advance to Level 8.
Level 9: Rudy, Z, Nesta, Vin, Daria, Kongu
Level 8: Ortho, Gwendlyn, Chiri, Newt
Level 7: Druugen, Spanky, Medea
Don't forget to send in your updated character sheets.
Level 9: Rudy, Z, Nesta, Vin, Daria, Kongu
Level 8: Ortho, Gwendlyn, Chiri, Newt
Level 7: Druugen, Spanky, Medea
Don't forget to send in your updated character sheets.
Sunday, February 3, 2008
When The Saints Go Marching In
The party interrogated Slip-knot Pete and Lefty. The Crimson Fleet is coming in two months to attack Farshore. The pirate give up the abandoned pirate outpost Rat's end, and the party recoveres the Hellfish (cog).
Went to Olman city for help, and the fire-bat god sends a swarm of fire bats to attack since an idol is missing from his shrine. The party kills the bats and accepts the quest to find and return the idol to Zotzilaha's spot in the mountain.
On the way to the mountain the party encounters several instances of the local fauna, and even survives being trampled by a herd of dinosaurs.
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Session Characters: Nesta, Daria, Ortho, Rudy, Vin, Gwen, Kongu
Went to Olman city for help, and the fire-bat god sends a swarm of fire bats to attack since an idol is missing from his shrine. The party kills the bats and accepts the quest to find and return the idol to Zotzilaha's spot in the mountain.
On the way to the mountain the party encounters several instances of the local fauna, and even survives being trampled by a herd of dinosaurs.
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Session Characters: Nesta, Daria, Ortho, Rudy, Vin, Gwen, Kongu
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