The party withdraws to the first cavern to rest and regroup. The watches were set, and all was quiet. But in the morning, Ortho is missing. Daria denys everything, and even proposes that he may have been a plant all along. Taunted by the missing party member the group resumes their exploration of the caverns.
Slowly, the party inches it way, searching and listening every step. No signs of the Drow are present. Around the bend, the passageway opens into another large cavern. Bugbears and Trolls are ready, they must have been alerted by the sounds of combat. The party is a bit more prepared, and slowly emerge into the next cavern, deliberately engaging the minions of the Drow.
The bugbears and troll hold the line for a few rounds. The Drow support their combatants from a distance. The bugbear line begins to crumble as Rudolpho, Vin, and Kongu wade their way into the melee. As a flank opens, Daria moves around and peeks into the doors of some of the buildings in the cavern.
Ortho is there in the building, gagged, bound, and hanging upside down. The sound of combat must have helped him regain consciousness, as he managed to struggle free just as Daria arrived to 'help'.
Daria's next exploration discovered a room full of treasure, but it also set off the trap... 12 bugbear zombies hiding behind an illusionary wall. Fortunately, the original combat was winding down as the second front opened. The Drow increased their harassment of the party, continuing to create zones of darkness. As the party deals with the undead assault, Nesta searches for signs of the Drow. She works her way back through the darkness, back into the original passage way. Nesta feels a tingle, then is unable to move, then... nothing.
The party is victorious, and finds a nifty pile of the shiny shiny. Nesta is nowhere to be found...
==========
Session Characters: Rudolpho, Ortho, Gwendelyn, Daria, Vin, Nesta, Kongu
Session Loot: 1400 sp, 1000 gp, 40 hand crossbow bolts, 3 vials of cure serious wounds, 3 vials of neutralize poison, 2 vials of lesser restoration, 2 vials of drow sleepy time formula, a wand of repair light damage (50 charges), and scrolls with 7 spells.
Sunday, September 30, 2007
Monday, September 17, 2007
XP Standings
Level 7: Nesta, Rudolpho, Vin, Z
Level 6: Newt, Ortho, Gwendelyn, Kongu, Daria
Level 5: Chiri, Spanky, Druugen, Medea
Kongu, Daria, and Chiri are within 'extra credit' range of leveling up.
Erin pending PC sheet and revised history
XP awards still available for:
updated character sheets
red shirt character creations (see DM)
character backgrounds
NPC stat blocks (see DM)
OGGoO blog posts, e.g. Ruddy's Diary, Vin's Letter, Captain's Log
Level 6: Newt, Ortho, Gwendelyn, Kongu, Daria
Level 5: Chiri, Spanky, Druugen, Medea
Kongu, Daria, and Chiri are within 'extra credit' range of leveling up.
Erin pending PC sheet and revised history
XP awards still available for:
updated character sheets
red shirt character creations (see DM)
character backgrounds
NPC stat blocks (see DM)
OGGoO blog posts, e.g. Ruddy's Diary, Vin's Letter, Captain's Log
From the Diary of Rudolpho Milano
I really hate drow.
That’s what those elves are – drow. Leastways that’s what Gwendolyn and Nesta say. Oh well, they look like elves to me. We can’t even agree how to pronounce the name. Does drow rhyme with hoe or wow?
After we rested, the party began the hunt for Ortho and the drow. Vin was wondering why the drow had let us go when they had us as right where they wanted us. What battle were you watching Vin? I told him that those losers had thrown everything that they had at us and we survived and were gaining the upper hand on the combat. They had simply exhausted their resources and had to retreat.
I felt pretty confident that we knew their tactics now and would have a much easier time killing the drow in the next battle but they did things a little differently the next time.
In addition to the same old darkness and web, the losers had an extra-shitty trap to spring. I got my wish and we engaged in another battle with the drow. It went much like the first but the drow brought in reinforcements in the form of a roomful of big, hairy zombies like the ones in those tunnels that Vanthus locked us up in.
During the battle, no drow were killed but Daria managed to rescue Ortho. Ortho claims to have escaped but we all know better - especially given the fact that Ortho later announced “Hey guys! I’ve got light in my spellbook!” ‘Bout time.
It looks like this time Nesta got nabbed, forcing us to follow the drow deeper into their lair. That’s fine with me. I want some payback. Everyone else seems really pissy about the whole deal.
Some of the party members claim that we are being led to our deaths. I try to tell them to take their doom & gloom and shove it. Everything that I learned as a pirate tells me that we have the upper hand. We have survived everything that they threw at us and we are driving them back as we destroy their ability to defend themselves. Why else would they bother to take living prisoners if not to bargain with later? So what if we lost an elf. We recovered an elf and we destroyed their zombie losers. I asked Vin if Vanthus could be behind any of this.
“We don’t even know if Vanthus is still alive”
“He’s still alive.”
“Rudolpho, how could you know that?”
“He’s not dead - because I haven’t killed him.”
-R
Sunday, September 16, 2007
One Bridge to Far...
The party, once again rested, resume their exploration of the dark passage under the peaks of the mountains. Just past the entrance, two bridges span a chasm offering a choice of exploration. As the party began to cross gargantuan centipedes crawl up from under the bridge looking for a tasty morsel. Never having faced such large adversaries, the party struggled for a bit, but ultimately found victory.
Passing to the other side the party stumbles into the lair of a black pudding. Despite the duplicating effect of the ooze, and it's ability to strip paladins completely naked, the party won out with the improvised stone weapons from the crumbling ceiling and the battered stone door. After a few giggles from some of the female party members, Vin reacquires his modesty in a borrowed suit of armor.
The party resumes exploration and discovers a crypt of ancient Olman priests. When the bones of their brothers are disturbed, three mummies rise from their graves and attack, defending the sacred resting place. Ruddy was always a mummy's boy, and was 'spoiled' by the attention. The combat leaves the party weakened, and they rest and regroup. And after a brief bout with crabs, the journey continues.
Kongu discovers a secret door, leading to a sarcophagus. After the trap is set off, the party discovers a lever that opens a passageway down into the caverns below. Entering the cavern Daria busies herself discovering, disarming, and attempting recovery of many poisoned dart traps. As the party moves down the passageway, darkness envelops the group, a few are painted with the purple outline that signifies a drow ambush. The darkness persists as the party moves toward their opponents. Soon the party is in a quagmire of webs, darkness, and danger. After a drow lightning bolt zaps the party conga line, the party begins to shuffle their tactics. Drow spells are hurled at the party, eventually paralyzing Ortho who couldn't remember that he could cast light. In the end, after suffering a couple of casualties, the drow withdraw and the party is left to regroup.
==========
Session Characters: Rudolpho, Ortho, Gwendelyn, Daria, Vin, Nesta, Kongu
Session Loot: 3 gold burial necklaces (500gp each), masterwork silver dagger, necklace (pink pearl of power, 3rd level).
Passing to the other side the party stumbles into the lair of a black pudding. Despite the duplicating effect of the ooze, and it's ability to strip paladins completely naked, the party won out with the improvised stone weapons from the crumbling ceiling and the battered stone door. After a few giggles from some of the female party members, Vin reacquires his modesty in a borrowed suit of armor.
The party resumes exploration and discovers a crypt of ancient Olman priests. When the bones of their brothers are disturbed, three mummies rise from their graves and attack, defending the sacred resting place. Ruddy was always a mummy's boy, and was 'spoiled' by the attention. The combat leaves the party weakened, and they rest and regroup. And after a brief bout with crabs, the journey continues.
Kongu discovers a secret door, leading to a sarcophagus. After the trap is set off, the party discovers a lever that opens a passageway down into the caverns below. Entering the cavern Daria busies herself discovering, disarming, and attempting recovery of many poisoned dart traps. As the party moves down the passageway, darkness envelops the group, a few are painted with the purple outline that signifies a drow ambush. The darkness persists as the party moves toward their opponents. Soon the party is in a quagmire of webs, darkness, and danger. After a drow lightning bolt zaps the party conga line, the party begins to shuffle their tactics. Drow spells are hurled at the party, eventually paralyzing Ortho who couldn't remember that he could cast light. In the end, after suffering a couple of casualties, the drow withdraw and the party is left to regroup.
==========
Session Characters: Rudolpho, Ortho, Gwendelyn, Daria, Vin, Nesta, Kongu
Session Loot: 3 gold burial necklaces (500gp each), masterwork silver dagger, necklace (pink pearl of power, 3rd level).
Sunday, September 2, 2007
All Ashore That's Going Ashore
It was a dark and stormy night...
The party has survived the shipwreck and the first encounter with the local fauna, but they are on the opposite side of the Isle of Dread and must make the long overland trek to Farshore. After two days of gathering supplies, the party head south on an animal trail. The hope is to find a pass in the mountains to the south.
Following an animal trail, Nesta guides the party through the jungle. The party encounters a young Diplodocus being chased by three large prehistoric carnivorous birds (terror birds). The terror birds try to chew on a few party members, but were unsuccessful. Dead, in fact. The Diplodocus flees as the party finishes off the last terror bird.
Further south, the party emerges from the jungle into the ruins of an ancient city. During the exploration of the ruins the party meets Lithira, the queen of the ruined Olman city. She had trouble communicating with the party at first. She asked questions about places far away from the Isle of Dread. She told a bit of history about the area, and suggested the "dark mountain pass that travels under the peaks". She also warned that unnatural things lurk in the dark places. "I know that four eyes have gaed upon you and their servant seeks you out. You would do well to avoid him." And with that, the dusty old lady wandered off and dissappeared.
Continuing the trek south, the party stumbles upon a group of nesting terror birds. Rudolpho rages and makes the charge. Vin takes a deep breath and leaps from the small cliff yelling "Bonzai", but lands on his face. The terror birds pick up their attack, and swarm Ruddy and Vin. A pair of terror birds climb the cliff and attack the other party members, keeping the group scattered. The combat was brutal, only made worse by Ortho's admission that he had forgotten one of his memorized spells. Lighting bolt. After the party recovered from the terror bird combat, everyone pummeled Ortho.
The party arrives at the entrance to the pass and explores the entrance. A fragment of a skeleton is pinned to a stone throne by a spear. A couple of baubles were discovered in a pool. What horrible dark dangers lie ahead?
==========
Session Characters: Ortho, Kongu, Gwendelyn, Vin, Daria, Rudoldpho, Nesta
Session Loot: +1 longspear, red stone rod,
Daria Loot: gold necklace (500gp)
The party has survived the shipwreck and the first encounter with the local fauna, but they are on the opposite side of the Isle of Dread and must make the long overland trek to Farshore. After two days of gathering supplies, the party head south on an animal trail. The hope is to find a pass in the mountains to the south.
Following an animal trail, Nesta guides the party through the jungle. The party encounters a young Diplodocus being chased by three large prehistoric carnivorous birds (terror birds). The terror birds try to chew on a few party members, but were unsuccessful. Dead, in fact. The Diplodocus flees as the party finishes off the last terror bird.
Further south, the party emerges from the jungle into the ruins of an ancient city. During the exploration of the ruins the party meets Lithira, the queen of the ruined Olman city. She had trouble communicating with the party at first. She asked questions about places far away from the Isle of Dread. She told a bit of history about the area, and suggested the "dark mountain pass that travels under the peaks". She also warned that unnatural things lurk in the dark places. "I know that four eyes have gaed upon you and their servant seeks you out. You would do well to avoid him." And with that, the dusty old lady wandered off and dissappeared.
Continuing the trek south, the party stumbles upon a group of nesting terror birds. Rudolpho rages and makes the charge. Vin takes a deep breath and leaps from the small cliff yelling "Bonzai", but lands on his face. The terror birds pick up their attack, and swarm Ruddy and Vin. A pair of terror birds climb the cliff and attack the other party members, keeping the group scattered. The combat was brutal, only made worse by Ortho's admission that he had forgotten one of his memorized spells. Lighting bolt. After the party recovered from the terror bird combat, everyone pummeled Ortho.
The party arrives at the entrance to the pass and explores the entrance. A fragment of a skeleton is pinned to a stone throne by a spear. A couple of baubles were discovered in a pool. What horrible dark dangers lie ahead?
==========
Session Characters: Ortho, Kongu, Gwendelyn, Vin, Daria, Rudoldpho, Nesta
Session Loot: +1 longspear, red stone rod,
Daria Loot: gold necklace (500gp)
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