The party regroups, and makes for the Tower of Kedward Bone. A stillness is in the air as the adventurers travel through the streets. Arriving at the tower, the group splits into two. One group goes up to the top of the tower, the other gathers at the main entrance.
At the top of the tower, the party struggles to find a way in only to discover that the bedroom is trapped. Moving down a level, they are surprised by Kedward and his impish lover. The battle is just warming up, when Nesta finally gets a bead on the wizard and crumples him with arrows.
Working their way, quietly through the front doors, the rest of the group discovers the slaad guard captain and contingent. Vin draws the heavy fire, while the room erupts in combat. After the slaad falls, the party presses up the stairs even before the last guard falls.
Both groups move to the middle of the tower only to find a terrible demon, in what can only be described as a killing field. Wielding terrible power, the monster of the abyss brings the party low before it falls after a long combat.
The party heals, regroups and searches the tower and discovers the wealth of the Dealer's Guild.
==========
Session Characters: Gwendelyn, Vin, Orhto, Nesta, Mittens, Daria, Rudolpho, Hjalmgerdr, Lilith, Vrackar
Session Loot: 400000 cp, 279000 sp, 98000 gp, 4 diamonds (1000 gp each), 10 rubies (500 gp), various objects of art (15000 gp total) , flaming burst +1/icy burst +1 dire scythe, bracers of armor +5, ring of protection +1, ring of force shield, headband of intellect +6, slippers of spider climbing, 2 potions of bull's strength, 2 potions of cure serious wounds, wand of invisibility (43 charges), wand of haste (11 charges), wand of dispel magic (27 charges).
Session Experience: Everyone remains the same level.
Wednesday, November 25, 2009
Monday, November 23, 2009
Sunday, November 22, 2009
Once more into the breach!
The party plans, scouts, plots, recruits, and prepares for an assault on Scuttlecove. Spending an enormous amount of the party's resources, the assault launches with a long list of spells before the party surrounds the Minting House to deliver the death blow to the Seventh Coil.
Storming in, the party finds the Yuan-ti prepared for combat. But as the party drive in and up (Rudy goes in and down), the Yuan-ti are no match for the well prepared adventurers. One by one, the snake dudes fall and at last the great lieutenant dies. The party drags all the bodys into the basement while they loot. On the third, and top floor, the party finds the body of the Seventh. Apparently moved from where she was slain in the Crimson Fleets headquarters, the remaining Yuan-ti were regrouping and performing some strange summoning ritual with her body.
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Session Characters: Mittens, Rudolpho, Daria, Ortho, Nesta, Vin, Gwen, Hjalmgerdr.
Session Loot: potion of fly, breastplate +3, composite longbow +3 (+8 str), 20 cold iron arrows, masterwork scimitar, greater bracers of archery, ring of protection +2, belt of giant strength +4, 10 beads of force, 8 potions of cure serious wounds, 8 potions of fly, 16 mithral shirts +1, 16 keen daggers +1, 16 composite longbows +2 (+4 str), 300 arrows, 16 cloaks of resistance +3, scroll of Mordenkainen's private sanctum, 3 scrolls of sending, 3 scrolls of teleport, 3 shock daggers +1, 3 cloaks of charisma +3, 3 rings of protection +3.
Storming in, the party finds the Yuan-ti prepared for combat. But as the party drive in and up (Rudy goes in and down), the Yuan-ti are no match for the well prepared adventurers. One by one, the snake dudes fall and at last the great lieutenant dies. The party drags all the bodys into the basement while they loot. On the third, and top floor, the party finds the body of the Seventh. Apparently moved from where she was slain in the Crimson Fleets headquarters, the remaining Yuan-ti were regrouping and performing some strange summoning ritual with her body.
==========
Session Characters: Mittens, Rudolpho, Daria, Ortho, Nesta, Vin, Gwen, Hjalmgerdr.
Session Loot: potion of fly, breastplate +3, composite longbow +3 (+8 str), 20 cold iron arrows, masterwork scimitar, greater bracers of archery, ring of protection +2, belt of giant strength +4, 10 beads of force, 8 potions of cure serious wounds, 8 potions of fly, 16 mithral shirts +1, 16 keen daggers +1, 16 composite longbows +2 (+4 str), 300 arrows, 16 cloaks of resistance +3, scroll of Mordenkainen's private sanctum, 3 scrolls of sending, 3 scrolls of teleport, 3 shock daggers +1, 3 cloaks of charisma +3, 3 rings of protection +3.
Gwen's Gathering of Information
Gwen goes pub diving and market watching. She finds that most of the merchants are extremely cautious right now. While each has allied with one of the major factions, only the Sisters of Lamentation seem to be active in the current round of political intrigue.
The "Parts is Parts" shop is run by a resourceful gnome necromancer. While a member of the Consortium, he turns his nose up when Kedward Bone's name is mentioned.
The Skindancer Academy, The Tall House, Eralakni's Emporiom, and the Deacon's Aria seem to be lying low.
Gwen spys Kongu leaving the Rattlebox heading north, but looses him in an alley.
The Scuttlecove arena is seeing big crowds lately. The matches are arranged by the Monks of the Dire Hunger.
The Red Foam Whaling is now housing a large number of mercenaries rumored to be employed by the Dealer's Consortium. They have two ships docked there.
The "Parts is Parts" shop is run by a resourceful gnome necromancer. While a member of the Consortium, he turns his nose up when Kedward Bone's name is mentioned.
The Skindancer Academy, The Tall House, Eralakni's Emporiom, and the Deacon's Aria seem to be lying low.
Gwen spys Kongu leaving the Rattlebox heading north, but looses him in an alley.
The Scuttlecove arena is seeing big crowds lately. The matches are arranged by the Monks of the Dire Hunger.
The Red Foam Whaling is now housing a large number of mercenaries rumored to be employed by the Dealer's Consortium. They have two ships docked there.
Saturday, November 21, 2009
Nesta's Scouting
Sekorvia is a stinking, steaming scar of an island. The largest in the Pirate Isles, it has a skyline of volcanos, covered in thick jungles and ringed with stinking salt marshes. Barely 40 miles across, there are three active volcanos on the island. While there are a few demented hermits and feral folk that dwell in huts, the majority of humanoid life resides in Scuttlecove. Some of the flora and fauna exhibit a demonic taint, probably from the Demogorgon's influence expanding in the region.
Vin's Activities
Vin arrives in town, disguised, and begins his exploration.
Through the parties prior contact with the Rusty Shunt, Lars Lindicaster informs Vin that the Protectorate is desperately trying to get certain individuals smuggled out of town before the impending struggle for power between the factions. Vin agrees to help, and insists that a special effort to liberate as many children in the orphanage. Vin gets Z and Nualla to help remove children from the orphanage without being noticed. The final exodus of refugees and orphans will take place immediately prior to the major operation.
Vin returns, reluctantly, to the Porphyry House to see if Tyralandi has any information on the current political situation. Tyralandi grants Vin an audience, but insists that entire conversation takes place in her chambers while she bathes. Vin, under much duress, finds out that the Monks of the Dire Hunger are going to attempt to return themselves to power. The Consortium has allied themselves with the Dire Hunger Monks after rumors that an Ur-Priest, and possible Triad member, has returned to Scuttlecove and is in contact with Monks. Tyralandi seductively suggests that if the Monks of the Dire Hunger and the Dealers' Consortium were to fall, she would be able to wield more political power and be in a position to help Vin with any of his desires.
Through the parties prior contact with the Rusty Shunt, Lars Lindicaster informs Vin that the Protectorate is desperately trying to get certain individuals smuggled out of town before the impending struggle for power between the factions. Vin agrees to help, and insists that a special effort to liberate as many children in the orphanage. Vin gets Z and Nualla to help remove children from the orphanage without being noticed. The final exodus of refugees and orphans will take place immediately prior to the major operation.
Vin returns, reluctantly, to the Porphyry House to see if Tyralandi has any information on the current political situation. Tyralandi grants Vin an audience, but insists that entire conversation takes place in her chambers while she bathes. Vin, under much duress, finds out that the Monks of the Dire Hunger are going to attempt to return themselves to power. The Consortium has allied themselves with the Dire Hunger Monks after rumors that an Ur-Priest, and possible Triad member, has returned to Scuttlecove and is in contact with Monks. Tyralandi seductively suggests that if the Monks of the Dire Hunger and the Dealers' Consortium were to fall, she would be able to wield more political power and be in a position to help Vin with any of his desires.
Daria's Investigations
Daria infiltrates Scuttle Cove and begins the situation. After several days she has gathered the following information:
The Seventh Coil has all but collapsed. They were in a weakened position when the offered to ally with the Crimson Fleet. With the party's assault on the Minting House, and the death of the Seventh, they are extremely weak. Most of the remaining Seventh Coil Yuan-ti have retreated to the Minting House.
After several days, there are three Crimson Fleet ships in the harbor. Few sailors disembark, and their Captains have been seen several places around town, talking to various people. The bar-lurga press gangs have been scarce lately.
The Dealers' Consortium, a group of illicit substance peddlers led by a Kedward Bone, have brought in mercenaries and appear to be gearing to assert themselves into a dominant position.
The Monks of the Dire Hunger have been their usually quiet selves, but there are a high number of disappearances which lead many to suspect that they are up to something.
The Porphyry House is laying back and watching. They have not made any activity of note.
There have been several killings and reports of open fighting in the streets. Nothing too extraordinary, but much more frequently than recent memory can recall.
Daria thought she saw Maria somewhere near the Skin Dancer Academy.
There are two gates into Scuttlecove, North and West, a river entrance near the north gate on the Noyaro River, and the docks.
The Seventh Coil has all but collapsed. They were in a weakened position when the offered to ally with the Crimson Fleet. With the party's assault on the Minting House, and the death of the Seventh, they are extremely weak. Most of the remaining Seventh Coil Yuan-ti have retreated to the Minting House.
After several days, there are three Crimson Fleet ships in the harbor. Few sailors disembark, and their Captains have been seen several places around town, talking to various people. The bar-lurga press gangs have been scarce lately.
The Dealers' Consortium, a group of illicit substance peddlers led by a Kedward Bone, have brought in mercenaries and appear to be gearing to assert themselves into a dominant position.
The Monks of the Dire Hunger have been their usually quiet selves, but there are a high number of disappearances which lead many to suspect that they are up to something.
The Porphyry House is laying back and watching. They have not made any activity of note.
There have been several killings and reports of open fighting in the streets. Nothing too extraordinary, but much more frequently than recent memory can recall.
Daria thought she saw Maria somewhere near the Skin Dancer Academy.
There are two gates into Scuttlecove, North and West, a river entrance near the north gate on the Noyaro River, and the docks.
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