Irgzid leads the party two miles to a cavern he calls "The Burning Pools". He warns that the air in the room is deadly and the pools are acid. The party attempts to run across the room, but before that operation could be completed a very large black pudding attacks. As a painful reminder of the last time the party fought one without ready blunt weapons, the first edge weapon strikes, the pudding splits. Combat plays out similary to the first encounter with a pudding, and eventually the party prevails.
The party travels 8 miles on to a 70' wide cavern, with a hanging forest of stalactites and a deep drop below. There is a narrow ledge that spirals down the wall of the cavern, and hidden in the stalactites is a roper. The beast lashes out and precariously, the party fights and fells the creature. Nesta explores the bottom and discoveres a crumbling petrified forest.
16 miles past the chasm, the tunnel widens into a large cavern nearly 200' across A shimmering curtain of rippling blue light bisects the cavern from left to right and floor to ceiling. The light resembles a translucent membrane that swirls and sparkles like the surface of a pond. The cavern on the other side is visible through this sheen, and the tunnel proceeds around a corner at the far end. Shapes and figures seem to ripple ad writhe along the curtain of cerulean light, and now and then these shapes pass slowly enough to be identified as Olman warriors in battle gear. Their faces forming silent screams and a low whisper fills the room.
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Session Characters: Nesta, Hjalmgerdr, Rudolpho, Vin, Gwendyln, Chiri, Daria, Ortho
Session Loot: 4 large golden idols (3000 gp), skin full of 450 gp worth of trog junk, 11o doses of stannish (15 gp each), 1200 gp, +1 disruption flail, cloak of protection, staff of frost (24).
Note the staff is indeed a staff and not a wand. The base function is similar to the wand of frost entry, but uses staff mechanics instead of wand mechanics.
Sunday, June 22, 2008
Sunday, June 8, 2008
Village of the Damned Diseased
The party finds the entrance where Vanthus traded with the Lords of Dread. A cave whose entrance looks like a skull. The teeth are skulls impaled on spears, where the skulls eyes glow a sickly green. And sickly is right, as the party moves into the cave they are assaulted by a wave of nausea then a crazed dimetrodon. With part of the party struggling to keep their lunch down, overcoming the guard-dino is difficult.
Moving into the back cavern, four leprous troglodyte zealously fight to repel the party from the cavern, but are no match for the party. These trogs appear to be a strange cult, as the party loots the entrance.
Delving deeper, the party travels four miles to reach a cavern containing a foul-smelling troglodyte village. After a bit of sneaking, the party assaults the cult priests of the leprous trog-god, then loot the village.
The party rescues to prisoners from their cages: Irgzid Uzeye an outcast trog, and Jakara an Olman warrior. Irgzid believes that the village has fallen away from the true worship and the Lords of Dread are behind it. He will help lead the party as far as he knows the way, then he will return to deliver his village from the vile filth affliction. Jakara was in a comatose state, having contracted the disease of the trog village. He only recovers after a remove disease and a restoration is cast. The last thing he remembers is being on a hunting expedition and begin attack by a group of skin-walkers, feral half-demon Olmans who are a scurge in the center of the isle. Jakara leaves to return to his original destination, Farshore.
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Session Characters: Gwendelyn, Vin, Rudolpho, Nesta, Hjalmgerdr, Ortho, Daria
Session Loot: [future post]
Moving into the back cavern, four leprous troglodyte zealously fight to repel the party from the cavern, but are no match for the party. These trogs appear to be a strange cult, as the party loots the entrance.
Delving deeper, the party travels four miles to reach a cavern containing a foul-smelling troglodyte village. After a bit of sneaking, the party assaults the cult priests of the leprous trog-god, then loot the village.
The party rescues to prisoners from their cages: Irgzid Uzeye an outcast trog, and Jakara an Olman warrior. Irgzid believes that the village has fallen away from the true worship and the Lords of Dread are behind it. He will help lead the party as far as he knows the way, then he will return to deliver his village from the vile filth affliction. Jakara was in a comatose state, having contracted the disease of the trog village. He only recovers after a remove disease and a restoration is cast. The last thing he remembers is being on a hunting expedition and begin attack by a group of skin-walkers, feral half-demon Olmans who are a scurge in the center of the isle. Jakara leaves to return to his original destination, Farshore.
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Session Characters: Gwendelyn, Vin, Rudolpho, Nesta, Hjalmgerdr, Ortho, Daria
Session Loot: [future post]
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