Gwen goes pub diving and market watching. She finds that most of the merchants are extremely cautious right now. While each has allied with one of the major factions, only the Sisters of Lamentation seem to be active in the current round of political intrigue.
The "Parts is Parts" shop is run by a resourceful gnome necromancer. While a member of the Consortium, he turns his nose up when Kedward Bone's name is mentioned.
The Skindancer Academy, The Tall House, Eralakni's Emporiom, and the Deacon's Aria seem to be lying low.
Gwen spys Kongu leaving the Rattlebox heading north, but looses him in an alley.
The Scuttlecove arena is seeing big crowds lately. The matches are arranged by the Monks of the Dire Hunger.
The Red Foam Whaling is now housing a large number of mercenaries rumored to be employed by the Dealer's Consortium. They have two ships docked there.
Showing posts with label Story Notes. Show all posts
Showing posts with label Story Notes. Show all posts
Sunday, November 22, 2009
Saturday, November 21, 2009
Nesta's Scouting
Sekorvia is a stinking, steaming scar of an island. The largest in the Pirate Isles, it has a skyline of volcanos, covered in thick jungles and ringed with stinking salt marshes. Barely 40 miles across, there are three active volcanos on the island. While there are a few demented hermits and feral folk that dwell in huts, the majority of humanoid life resides in Scuttlecove. Some of the flora and fauna exhibit a demonic taint, probably from the Demogorgon's influence expanding in the region.
Vin's Activities
Vin arrives in town, disguised, and begins his exploration.
Through the parties prior contact with the Rusty Shunt, Lars Lindicaster informs Vin that the Protectorate is desperately trying to get certain individuals smuggled out of town before the impending struggle for power between the factions. Vin agrees to help, and insists that a special effort to liberate as many children in the orphanage. Vin gets Z and Nualla to help remove children from the orphanage without being noticed. The final exodus of refugees and orphans will take place immediately prior to the major operation.
Vin returns, reluctantly, to the Porphyry House to see if Tyralandi has any information on the current political situation. Tyralandi grants Vin an audience, but insists that entire conversation takes place in her chambers while she bathes. Vin, under much duress, finds out that the Monks of the Dire Hunger are going to attempt to return themselves to power. The Consortium has allied themselves with the Dire Hunger Monks after rumors that an Ur-Priest, and possible Triad member, has returned to Scuttlecove and is in contact with Monks. Tyralandi seductively suggests that if the Monks of the Dire Hunger and the Dealers' Consortium were to fall, she would be able to wield more political power and be in a position to help Vin with any of his desires.
Through the parties prior contact with the Rusty Shunt, Lars Lindicaster informs Vin that the Protectorate is desperately trying to get certain individuals smuggled out of town before the impending struggle for power between the factions. Vin agrees to help, and insists that a special effort to liberate as many children in the orphanage. Vin gets Z and Nualla to help remove children from the orphanage without being noticed. The final exodus of refugees and orphans will take place immediately prior to the major operation.
Vin returns, reluctantly, to the Porphyry House to see if Tyralandi has any information on the current political situation. Tyralandi grants Vin an audience, but insists that entire conversation takes place in her chambers while she bathes. Vin, under much duress, finds out that the Monks of the Dire Hunger are going to attempt to return themselves to power. The Consortium has allied themselves with the Dire Hunger Monks after rumors that an Ur-Priest, and possible Triad member, has returned to Scuttlecove and is in contact with Monks. Tyralandi seductively suggests that if the Monks of the Dire Hunger and the Dealers' Consortium were to fall, she would be able to wield more political power and be in a position to help Vin with any of his desires.
Daria's Investigations
Daria infiltrates Scuttle Cove and begins the situation. After several days she has gathered the following information:
The Seventh Coil has all but collapsed. They were in a weakened position when the offered to ally with the Crimson Fleet. With the party's assault on the Minting House, and the death of the Seventh, they are extremely weak. Most of the remaining Seventh Coil Yuan-ti have retreated to the Minting House.
After several days, there are three Crimson Fleet ships in the harbor. Few sailors disembark, and their Captains have been seen several places around town, talking to various people. The bar-lurga press gangs have been scarce lately.
The Dealers' Consortium, a group of illicit substance peddlers led by a Kedward Bone, have brought in mercenaries and appear to be gearing to assert themselves into a dominant position.
The Monks of the Dire Hunger have been their usually quiet selves, but there are a high number of disappearances which lead many to suspect that they are up to something.
The Porphyry House is laying back and watching. They have not made any activity of note.
There have been several killings and reports of open fighting in the streets. Nothing too extraordinary, but much more frequently than recent memory can recall.
Daria thought she saw Maria somewhere near the Skin Dancer Academy.
There are two gates into Scuttlecove, North and West, a river entrance near the north gate on the Noyaro River, and the docks.
The Seventh Coil has all but collapsed. They were in a weakened position when the offered to ally with the Crimson Fleet. With the party's assault on the Minting House, and the death of the Seventh, they are extremely weak. Most of the remaining Seventh Coil Yuan-ti have retreated to the Minting House.
After several days, there are three Crimson Fleet ships in the harbor. Few sailors disembark, and their Captains have been seen several places around town, talking to various people. The bar-lurga press gangs have been scarce lately.
The Dealers' Consortium, a group of illicit substance peddlers led by a Kedward Bone, have brought in mercenaries and appear to be gearing to assert themselves into a dominant position.
The Monks of the Dire Hunger have been their usually quiet selves, but there are a high number of disappearances which lead many to suspect that they are up to something.
The Porphyry House is laying back and watching. They have not made any activity of note.
There have been several killings and reports of open fighting in the streets. Nothing too extraordinary, but much more frequently than recent memory can recall.
Daria thought she saw Maria somewhere near the Skin Dancer Academy.
There are two gates into Scuttlecove, North and West, a river entrance near the north gate on the Noyaro River, and the docks.
Sunday, November 30, 2008
Return to Monmurg
The party regroups at Farshore after four days of sailing around the Isle of Dread. Ortho and Z teleport the party to Monmurg. Z reminds the party to keep a low profile as the Hold of the Sea Princes is under the influence of the Scarlet Brotherhood and spies are everywhere. The Scarlet Brotherhood and the Crimson Fleet are rivals, and neither are friends of the party.
The cannon is happy to see the party, and to hear of the demise of both the Scarlet Brotherhood's base camp and the destruction of the ancient temple of the Demogorgon. After hearing the description of events and of the magical anvil, Riesaru identifies the artifact as the Dread Forge. It is a terrible device that enables a spellcaster to create any item by magically supplying the necessary knowledge and power (item creation feats and XP) as long as the user has sacrificed enough victims on the forge to power it. It is this evil item that must be recovered and destroyed. According to the current divinations, the forge remains somewhere on the Isle of Dread. And Tellax will undoubtedly begin using it again to reestablish his cult. Riesaru does not know why the Death Knight, Lord Khayven of Rax has traveled so far to the Isle or why he needs the aid of the Dread Forge.
For bringing the demontainted items to be destroyed, The Third Canon of Flaggran is willing to pay each party member 4000 gp in addtion to the 10000 gp for destruction of the base, and raise Rudolpho. Rudolpho (and Vin) are still compelled to recover and destroy the Dread Forge, of course. Riesaru is also sending an emissary by ship to Sasserine to help future events unfold in the right direction.
The party teleports to Sasserine for a brief shopping run, some ale drinking, and other activities...
==========
Party Loot: 14000 gp for each PC. The party also recovers 13300 gp of raw gems and valuable minerals from the bags in the Demogorgon's temple.
The cannon is happy to see the party, and to hear of the demise of both the Scarlet Brotherhood's base camp and the destruction of the ancient temple of the Demogorgon. After hearing the description of events and of the magical anvil, Riesaru identifies the artifact as the Dread Forge. It is a terrible device that enables a spellcaster to create any item by magically supplying the necessary knowledge and power (item creation feats and XP) as long as the user has sacrificed enough victims on the forge to power it. It is this evil item that must be recovered and destroyed. According to the current divinations, the forge remains somewhere on the Isle of Dread. And Tellax will undoubtedly begin using it again to reestablish his cult. Riesaru does not know why the Death Knight, Lord Khayven of Rax has traveled so far to the Isle or why he needs the aid of the Dread Forge.
For bringing the demontainted items to be destroyed, The Third Canon of Flaggran is willing to pay each party member 4000 gp in addtion to the 10000 gp for destruction of the base, and raise Rudolpho. Rudolpho (and Vin) are still compelled to recover and destroy the Dread Forge, of course. Riesaru is also sending an emissary by ship to Sasserine to help future events unfold in the right direction.
The party teleports to Sasserine for a brief shopping run, some ale drinking, and other activities...
==========
Party Loot: 14000 gp for each PC. The party also recovers 13300 gp of raw gems and valuable minerals from the bags in the Demogorgon's temple.
Friday, August 29, 2008
Raising Rudolpho
It takes two weeks to finish teleporting the party to Monmerg in the realm of the Sea Princes. There, the third canon Riesaru Bonoro ranking cleric in the church of Flaggran, grants Vin's request for an audience. Riesaru is willing to grand the resurrection spell for a deeply discounted price if the Vin accepts the quest to recover a couple of artifacts from an ancient forgotten temple. Rudy will be geased to pursue the task as well.
Riesaru describes the temple markings as three interlocking triangles, and it should be located in the area that the party is currently exploring. Rudy is brought back and immediatly geased before he comes to his senses. After lamenting greatly about the lost gold coin, he drinks heavily and returns to help the party finish its supply run.
Riesaru describes the temple markings as three interlocking triangles, and it should be located in the area that the party is currently exploring. Rudy is brought back and immediatly geased before he comes to his senses. After lamenting greatly about the lost gold coin, he drinks heavily and returns to help the party finish its supply run.
Saturday, March 15, 2008
The Who's Who of Farshore
Lavinia Vanderboren (Vin's sweetie), council member and nominee for Farshore Lord Mayor
Lord Manthalay Mervanchi (Avner's uncle) council member and nominee for Farshore Lord Mayor
Professor Hevrik Aldwattle, council member, runs a laboratory.
Vesserin Catherly, council member and chaplain, head of Farshore's chapel.
Telday Syren, council member, and operator of The Apothecary's Infirmary.
Ulvar Kabbanja, council member and militia captain.
Greffold "Redfoot" Fiddlebitter, a male halfling that runs a clayworks with his family.
Dranys Sellis, a male dwarf owner of Sellis' Woodworks and Smithy
Tehrik Arrelion, male human, and huntmaster of Farshore, owner of Tehrik's Tannery.
Malfus Fairwind, male human bard, owner of the inn, The Last Coconut.
Jeran Emrikad, male human, keep of Farshore's hall of Records.
Lord Manthalay Mervanchi (Avner's uncle) council member and nominee for Farshore Lord Mayor
Professor Hevrik Aldwattle, council member, runs a laboratory.
Vesserin Catherly, council member and chaplain, head of Farshore's chapel.
Telday Syren, council member, and operator of The Apothecary's Infirmary.
Ulvar Kabbanja, council member and militia captain.
Greffold "Redfoot" Fiddlebitter, a male halfling that runs a clayworks with his family.
Dranys Sellis, a male dwarf owner of Sellis' Woodworks and Smithy
Tehrik Arrelion, male human, and huntmaster of Farshore, owner of Tehrik's Tannery.
Malfus Fairwind, male human bard, owner of the inn, The Last Coconut.
Jeran Emrikad, male human, keep of Farshore's hall of Records.
Jade Ravens
Now considered to be the 'B' team by most of Lavinia's associates, the Jade Ravens traveled with Lavinia on the Blue Nixie.
Tolin Kientai (male human ranger-3/fighter-4), a vain and brash, rugged good-looking man.
Zan Oldavin (male half-elf rogue-7), a jaunty flamboyant man who spends a lot of time playing with knives.
Kaskus Kiel (male dwarf druid-7), a lover of mountains and caverns, he is fascinated with the Isle of Dread and would like to do more exploring.
Liamar Teslikaria (female human sorcerer-4/favored soul of Rudd-3), a bit of a wild child that seems to be obsessed with testing her luck.
At Vin and Lavinia's direction, the Jade Ravens have been working on various improvements around town.
Tolin Kientai (male human ranger-3/fighter-4), a vain and brash, rugged good-looking man.
Zan Oldavin (male half-elf rogue-7), a jaunty flamboyant man who spends a lot of time playing with knives.
Kaskus Kiel (male dwarf druid-7), a lover of mountains and caverns, he is fascinated with the Isle of Dread and would like to do more exploring.
Liamar Teslikaria (female human sorcerer-4/favored soul of Rudd-3), a bit of a wild child that seems to be obsessed with testing her luck.
At Vin and Lavinia's direction, the Jade Ravens have been working on various improvements around town.
Friday, March 14, 2008
Survivors
From the original passenger and crew list of the Sea Wyvern
Captain, Amella Venkalie [deceased, Isle of Dread]
Father Feres [deceased, near South Olman Isle]
Aver Meravanchi [deceased, Renkrue-Isles of Axuxal]
Skald [survivor, Farhore]
Urol Forol [deceased, Isle of Dread ]
Lirith Veldirose [survivor, Farshore]
Tavey Nesk [survivor, Farshore]
Rowyn Kellani , stowaway [deceased, Renkrue-Isles of Axuxal]
6 marines, 4 sailors, 7 colonists. [3 marines, 2 sailors, 4 colonists perished]
Skald, Lirith, and Tavey are now working to help prepare Farsore defenses by participating (and training) with the Farshore militia.
Captain, Amella Venkalie [deceased, Isle of Dread]
Father Feres [deceased, near South Olman Isle]
Aver Meravanchi [deceased, Renkrue-Isles of Axuxal]
Skald [survivor, Farhore]
Urol Forol [deceased, Isle of Dread ]
Lirith Veldirose [survivor, Farshore]
Tavey Nesk [survivor, Farshore]
Rowyn Kellani , stowaway [deceased, Renkrue-Isles of Axuxal]
6 marines, 4 sailors, 7 colonists. [3 marines, 2 sailors, 4 colonists perished]
Skald, Lirith, and Tavey are now working to help prepare Farsore defenses by participating (and training) with the Farshore militia.
Saturday, March 1, 2008
Kidnapped!
While the stalwart adventurers were out smiting the terrasque of the tar pit Kongu's body was kidnapped. Reports from the citizenry of Farshore tell stories of dark shadows drifting in the streets, flashes of light, and the smell of brimstone.
What sinister designs have been hatched? What fell powers are extending their grip into Farshore? Why is slop knot Pete is missing?
Only the unfolding of the future will tell...
What sinister designs have been hatched? What fell powers are extending their grip into Farshore? Why is slop knot Pete is missing?
Only the unfolding of the future will tell...
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