Dear Diary,
I’m turning to sand. It’s a long story.
After we fought the eight-legged freak; Vin, Nesta, and Kongu left the exploratory party to carry it back to the Sea Wyvern. The rest of us, with the addition of Cheri (who seemed to appear out of nowhere), entered the ruins of Tomoachan.
The first room we came to was painted up in scenes of some long-abandoned primitive loser city like nothing I’ve ever seen. This stuff was totally outside my experience. Some weird alien feeling of wonder came over me as I realized that the losers that built this ruin lived and died ages ago. Then the feeling passed and was getting pissed just being there and having to listen to Urol.
Things soon got interesting. After we walked down a few steps and began to examine the room a blazing wall of fire appeared out of nowhere and spooked the party. They started running around like a bunch of kenku with their heads cut off.
While most everyone else hid in a little alcove along the south wall, I just kept searching the room for any treasure. I’ve walked through fire before and it didn’t hurt - I figured I could handle being singed a little. This fire was different though. It hurt like hell!
The wall moved from the East side of the room to the west and disappeared. We figured that was that, but noooo! Another fire wall appeared in the same place and it all happened over again - only this time I hid in the alcove with everyone else.
Anyway, this crap went on about a hundred more times and in the end we discovered a fat lot of nothing. After we got through that mess, we came into a room that was a miniature model of a city. I was like “Look at me! I’m a titan and I’m stomping this stupid primitive city and all the losers in it flat! Mu-hu-ha-ha-ha!” Then Ural started his whining and bitching and Vin wouldn’t let me play titan so I had to entertain my self by looking for more treasure.
Sure enough, there was some treasure. The central pyramid in the miniature city was actually some kinda coffin for some long-dead loser. I was first on the scene and when I pried up the lid, I got a face full of some rotten, stank nasty dust that made me cough and wheeze.
But that’s not even the best part! The freaken’ punchline came about a minute later when I started coughing up sand! No kidding - sand! I shit you not! And I started to feel real freakin’ bad. As if that weren’t bad enough, the treasure got divvied up while I was busy coughing sand!
Then, we had to cut through an iron wall to continue on. I think I seriously dulled the blade on my falchion but I’ll get into that later.
The next room we came to was occupied by some bat-loser that spit fire at us, so we killed him. There was also some ball of light there that seemed to be on our side. I’ve heard pirate stories about such critters. The stories always made out like the lights were evil. Oh well. Thanks, little evil ball of light.
We got some silly little gold bat statue for treasure. One of the big brains in the party said that the statue was magic so we loaded it up to take with us. Urol claims that the room was some kind of ancient calendar. I gotta admit, about this time I was fed up with coughing sand and getting real tired of hearing that gnome’s voice.
The last room in this bizarre dungeon was inhabited by a big pile of eyes and mouths. If you can believe it, this thing talked even more than Urol! It jabbered so much in fact that I got kinda ‘confused’ about who I was, where I was, and what I was supposed to be doing!
The next thing I remember, I must have killed it because it was cut near in two. The rest of the party must have suffered something similar because I noticed that Urol had some halfling-sized arrows sticking out of his side. We got some more minor treasure and finally went back to the ships.
Today, I got even worse. I started to look like hell with sores where my flesh was turning to sand. I hope Z and Cheri are able to heal me.
One more little item: Nesta claims that she’s not an undead hunter anymore - she’s a manhunter. She’s always up on deck shooting at her special target dummy with the vital points marked.
-R
Sunday, June 24, 2007
Tuesday, June 19, 2007
Bonus for the Bonus XP
Since the response has been all but non-existent for the existing offer:
Characters submitted by Thursday (21-Jun-2007) 11:59 PM will receive special consideration with either additional experience, monetary, or magical item rewards. Characters that were submitted by 11:59 PM Monday (18-Jun-2007), as an award for their player's special diligence, will have a gift of extraordinary magnitude.
Characters submitted by Thursday (21-Jun-2007) 11:59 PM will receive special consideration with either additional experience, monetary, or magical item rewards. Characters that were submitted by 11:59 PM Monday (18-Jun-2007), as an award for their player's special diligence, will have a gift of extraordinary magnitude.
Sunday, June 10, 2007
Ramming the Red Fleet
Returning to the ship, the adventurers recover from their trials. Rudolpho has the mummy-rot cured with the aid of a couple of scrolls found in the crypt. The fleet embarks again.
The voyage continues around the peninsula, into the pirate infested waters of the Scarlet Brotherhood. Lavinia's suggestion was to slip through one at a time, but dear brave Vin suggested that they keep the fleet together. So, together the ships sail through the pass at night. Of course, to Brotherhood ships attempt to intercept the party, not realizing the danger. In a dramatic sea battle, Vin leads the ships headlong into combat. The final ramming maneuver into the Angry Whaler, breaks the will of the pirates to pursue combat. Nesta's suppressing fire, removing any leadership from the decks of the opposing fleet. The Angry Whaler sinks into the deep, while the Purity's Prow is captured and crewed to join the journey to the Isle of Dread. First mate Spanky is promoted to Captain, and given command of the Purity's Prow.
Continuing down the coast, the stop at Fort Greenrock takes an eerie turn as the town is deserted. Apparently a while ago the Fort was attacked and abandoned. Now it stands as a ghost town on the coast of the Amedio jungle. Several days later, the fleet stops for water and the party is attacked by an aquatic hydra. The party pulls no punches and clobbers the creature back into the briney deep. The voyage resumes, and several days later the party arrives at the isle of Axuxal and the village Renkrue. Lavinia suggests a day's shore leave in this peaceful village.
==========
Session characters: Rudolpho, Vin, Kongu, Ortho, Nesta, Zaelinniaeus
Session XP: [note 1] Kongu advances to 5th level
Session Loot: 1825 gp in booty, 102 gp, +1 chainmail, cloak of the manta ray, caravel: Purity's Prow
[note 1] I am using the XP calculating spreadsheet, so now I will just post when characters (that I have on file) advance. New secondary characters will have to get their starting XP from me.
The voyage continues around the peninsula, into the pirate infested waters of the Scarlet Brotherhood. Lavinia's suggestion was to slip through one at a time, but dear brave Vin suggested that they keep the fleet together. So, together the ships sail through the pass at night. Of course, to Brotherhood ships attempt to intercept the party, not realizing the danger. In a dramatic sea battle, Vin leads the ships headlong into combat. The final ramming maneuver into the Angry Whaler, breaks the will of the pirates to pursue combat. Nesta's suppressing fire, removing any leadership from the decks of the opposing fleet. The Angry Whaler sinks into the deep, while the Purity's Prow is captured and crewed to join the journey to the Isle of Dread. First mate Spanky is promoted to Captain, and given command of the Purity's Prow.
Continuing down the coast, the stop at Fort Greenrock takes an eerie turn as the town is deserted. Apparently a while ago the Fort was attacked and abandoned. Now it stands as a ghost town on the coast of the Amedio jungle. Several days later, the fleet stops for water and the party is attacked by an aquatic hydra. The party pulls no punches and clobbers the creature back into the briney deep. The voyage resumes, and several days later the party arrives at the isle of Axuxal and the village Renkrue. Lavinia suggests a day's shore leave in this peaceful village.
==========
Session characters: Rudolpho, Vin, Kongu, Ortho, Nesta, Zaelinniaeus
Session XP: [note 1] Kongu advances to 5th level
Session Loot: 1825 gp in booty, 102 gp, +1 chainmail, cloak of the manta ray, caravel: Purity's Prow
[note 1] I am using the XP calculating spreadsheet, so now I will just post when characters (that I have on file) advance. New secondary characters will have to get their starting XP from me.
Bonus XP offering
I would like current copies of everyone characters, in electronic format and e-mailed to me at the.great.waldo@gmail.com, scanned images into PDF's are acceptable.
The incentive for this activity is 300 XP. To qualify for this award, you must have submitted a character history/background.
The incentive for this activity is 300 XP. To qualify for this award, you must have submitted a character history/background.
Current Levels
Characters at 5th level: Nesta, Rudolpho, Vin, Newt, Daria, Zaelinniaeus
Characters at 4th level: Chiri, Ortho, Kongu, Spanky, Drugen
Please take the time to advance your characters.
Characters at 4th level: Chiri, Ortho, Kongu, Spanky, Drugen
Please take the time to advance your characters.
Sunday, May 27, 2007
Mummy's the word, Man-bat!
After defeating the basilisk, the party bound the dread beast and decided to take it back to the ship. The potential sale of such and animal would be most lucrative. Urol expressed grave reservations about the attempt, Aver just wept to himself. But after it was decided, Nesta, Ortho, Kongu, and Vin returned to the ship with the dangerous beast. And to help reinforce the shore party, Chiri disembarked and caught up with the group.
The next area of exploration contained a rotting statue, which fascinated Urol and pissed off Rudolpho. Then the slimy, toothy ooze of a gibbering mouther attacked the party. Urol almost bought the farm in this encounter, with both damage from the monster and a little not-so-friendly fire.
The next area was much more substantial in size, cold chills passed through their bones and the party entered the large room, a worn replica of an ancient city. Then a magical wall of fire crossed the room and cinged a few party members, most escaped into a small side cavern.
The following room was blocked by an iron wall, which Rudopho bashed his way through. The room on the other side was an even more elaborate and much more intact replica of a city. After a careful search, Rudopho discovered a compartment in the top of the pyramid that happened to be trapped with mummy dust. If a half-orc could ever turn 'green', Rudopho did a minute after discovering the trap.
The party encountered a strange man-bat creature that battled them in a calendar room of the Tamoachan. A strange Will-o-wisp aided the party in combat, then dissapeared. After the calendar room, a well and a crypt with a fair amount of treasure rewarded the party for their troubles. Strangely, Aver and Urol survived the exercise.
==========
Session Characters: Rudolpho, Chiri, Daria and Zaelinniaeus
Session XP: 2500 each
Session Bonus: none
Session Loot: lesser strand of prayer beads: bless, heal; 6 turquoise gems (50 gp each), +1 dagger, ivory fan (180 gp), platinum bracelet (230 gp), elaborate golden magical bat idol (2500 gp), 6 scrolls (remove curse x2, lesser restoration x2, divination, divine power), rod of lesser metamagic-silent (3000 gp), 7 elaborately carved ivory bats (80 gp each), 5 salves (enlarge, reduce, levitate, cure moderate wounds, invisibility)
The next area of exploration contained a rotting statue, which fascinated Urol and pissed off Rudolpho. Then the slimy, toothy ooze of a gibbering mouther attacked the party. Urol almost bought the farm in this encounter, with both damage from the monster and a little not-so-friendly fire.
The next area was much more substantial in size, cold chills passed through their bones and the party entered the large room, a worn replica of an ancient city. Then a magical wall of fire crossed the room and cinged a few party members, most escaped into a small side cavern.
The following room was blocked by an iron wall, which Rudopho bashed his way through. The room on the other side was an even more elaborate and much more intact replica of a city. After a careful search, Rudopho discovered a compartment in the top of the pyramid that happened to be trapped with mummy dust. If a half-orc could ever turn 'green', Rudopho did a minute after discovering the trap.
The party encountered a strange man-bat creature that battled them in a calendar room of the Tamoachan. A strange Will-o-wisp aided the party in combat, then dissapeared. After the calendar room, a well and a crypt with a fair amount of treasure rewarded the party for their troubles. Strangely, Aver and Urol survived the exercise.
==========
Session Characters: Rudolpho, Chiri, Daria and Zaelinniaeus
Session XP: 2500 each
Session Bonus: none
Session Loot: lesser strand of prayer beads: bless, heal; 6 turquoise gems (50 gp each), +1 dagger, ivory fan (180 gp), platinum bracelet (230 gp), elaborate golden magical bat idol (2500 gp), 6 scrolls (remove curse x2, lesser restoration x2, divination, divine power), rod of lesser metamagic-silent (3000 gp), 7 elaborately carved ivory bats (80 gp each), 5 salves (enlarge, reduce, levitate, cure moderate wounds, invisibility)
Saturday, May 12, 2007
Sea Wyvern's Captain's Log, days 24-38.
by Amella Venkalie
Day 24: Rough night. A thick fog rolled in, the weather is probably going to change soon. We are anchored near the entrance of the Havekihu River. Later some kind of sea ooze monster attacked the ship and then the crew. The half-orc even jump into the middle of the damn slimey thing.
Day 27: Father Feres is on a barfing binge. He does not look well at all. Z and Urol are trying to get him to keep some food down.
Day 33: Father Feres came screaming up to the deck and exploded into the hugh blue frog monster. I've never seen anything like it, nor do I want to ever again. That thing was dangerous, we could have been in serious trouble.
Day 34: Rudolpho, Daria, Kongo and a few of the others started searching the ship, thinking that there is a poisoner aboard. The rest of the crew is grumbling again.
Day 36: After two more days of searching, Rudolpho has quit complaining about the food. Vin seems to be acting a bit different lately.
Day 37: Vin's skin has turned blue, Z says not to mention it that it might make him self-conscious.
Day 38: Another Lavinia dinner. There is going to be a field trip for that insufferable gnome Urol. He smells even worse than Newt. Maybe the gnomes will get lost in the rubble. Lavinia is intrigued by Vin's change of tint. Someone needs to lock those too in a room together, until they get over it. It drives me crazy. Every time we drop anchor, there goes Vin whipping out the dingy and paddling it to Lavinia. At least Avner is going ashore. I'll be able to get something done, other than listening to him whine.
Day 24: Rough night. A thick fog rolled in, the weather is probably going to change soon. We are anchored near the entrance of the Havekihu River. Later some kind of sea ooze monster attacked the ship and then the crew. The half-orc even jump into the middle of the damn slimey thing.
Day 27: Father Feres is on a barfing binge. He does not look well at all. Z and Urol are trying to get him to keep some food down.
Day 33: Father Feres came screaming up to the deck and exploded into the hugh blue frog monster. I've never seen anything like it, nor do I want to ever again. That thing was dangerous, we could have been in serious trouble.
Day 34: Rudolpho, Daria, Kongo and a few of the others started searching the ship, thinking that there is a poisoner aboard. The rest of the crew is grumbling again.
Day 36: After two more days of searching, Rudolpho has quit complaining about the food. Vin seems to be acting a bit different lately.
Day 37: Vin's skin has turned blue, Z says not to mention it that it might make him self-conscious.
Day 38: Another Lavinia dinner. There is going to be a field trip for that insufferable gnome Urol. He smells even worse than Newt. Maybe the gnomes will get lost in the rubble. Lavinia is intrigued by Vin's change of tint. Someone needs to lock those too in a room together, until they get over it. It drives me crazy. Every time we drop anchor, there goes Vin whipping out the dingy and paddling it to Lavinia. At least Avner is going ashore. I'll be able to get something done, other than listening to him whine.
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