Sunday, February 14, 2010

Showdown at the OK Corral

The party finds the Emporium heavily defended. Obviously tipped off to the presence of Vin's shininess, the guards were positioned for all out defense of the warehouse. After several rounds of combat, the city defenders, alerted by telepathic communications, swarm on the PCs position. Pophry golems, a gigantic demonic minotar, and reinforcements close in on the warehouse and they adventurers.

Explosions, earthquakes, collapsing buildings, feats of valor and treachery, all highlight the party's efforts. Slowly, the party gains the upper hand.

Even before the battle is over, citizens of Scuttlecove were trying to evacuate. They found they were unable to and retreating into their hiding places or started to run around the city in a panic. General panic sets in the populace.

Quickly the party begins to recruit their city-captains, and geas members of the city to begin looting. The party's two ships, the Sea Wyvern and the Vicious Spanking, fill up with loot as patrols go house to house emptying valuables onto wagons that return to the docks.

As more loot is processed, a militia is formed and begins to quell the city. The city-captains and the newly appointed mayor, establish a small measure of control as the magical ward around the city falls.

The party takes over Kedward Bone's tower for its use, and the newly formed city government. The city's operational funds will come from a 5% tax on good entering or leaving the city.

The Scuttlecove mansion, former home to the Ur-priests that founded Scuttlecove, is gone. Only scrub grass and dirt remain is the fenced in area. No signs of life, ruins, or where it went. Gone as well, are any signs, hints, or rumors of Maria, Kongu, or any of their cohorts.

Looting Scuttlecove will take two weeks.

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Session Characters: Ortho, Nesta, Daria, Vin, Gwendelyn, Hjalmgerdr, Rudolpho
Session Loot: scroll of Mordenkainen's private sanctum, scroll of sending, scroll of teleport, 2 shock daggers +1, 2 cloaks of Charisma +4, 2 rings of protection +3, 3 elixirs of fire breath, 3 potions of cure serious wounds, 3 potions of invisibility, 2 potions of haste, 4 doses of deathblade poison (Fort DC 20, 1d6 Con/1d6 Con), 5 doses of giant wasp poison (Fort DC 18, 1d6 Dex/1d6 Dex), 10 masterwork scimitars, 10 masterwork light crossbows, 10 masterwork chain shirts, 10 masterwork bucklers, 148 crossbow bolts, 4000 gp in assorted jewelry.

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