The legend lives on from the Olman on down
of the big bay they called, "Gitche Gumee."
They bay, it is said, never gives up her dead
when the skies of Ready'reat turn gloomy.
With a load of raw mithril ore three tons more
than the Wailing Sail weighed when empty,
that fair ship and crew was a bone to be chewed
when the "Gales of Ready'reat" came early.
of the big bay they called, "Gitche Gumee."
They bay, it is said, never gives up her dead
when the skies of Ready'reat turn gloomy.
With a load of raw mithril ore three tons more
than the Wailing Sail weighed when empty,
that fair ship and crew was a bone to be chewed
when the "Gales of Ready'reat" came early.
Sailing up coast, the watch eyes a pillar of smoke off in the distance. Vin and his steed spy ahead of the Sea Wyvern. The smoke is rising from a small village, a ship is wrecked by the dock, and fire burns over all. The party anchors the ship away from the dock, and walks the rest of the way to shore. Two gargantuan crabs, apparently drawn by the scent of death, emerge from the depths and attack the party. Battling by the broken hulk of the Wailing Sail, the party brings down the monsterous beasts.
Exploration of the Wailing Sail reveals a few interesting items: a ceramic jar of "Kongu's Kosher Pickles of Power", and a few silken black leotards similar in size and crafting to the one recovered from the battle dancer with the skeleton sewn onto it.
The village was deserted, most buildings were burning save two. Exploring the first one revealed a pile of dead bodies, dress in the garb of the Scarlet Brotherhood. Most of the bodies showed tremendous slashing wounds. In the other building, Daria discovers a swarm of undead lead by a cleric of the Scarlet Brotherhood. Spells fly as the party closes in on the red-robbed priest. In defense, the priest throws up a wall of blades surrounding him completely. Vin bravely jumps through the blades to deliver a blow to the Scarlet Brother. Weakened by the whirling defense, Vin is struck down to one last breath of life. The party continues it's assault on the priest, but Vin manages to strike him down with a final effort.
Nesta discovers tracks of several large, heavy apes moving around the base then following the trail to the cave. Approaching the entrance, Daria explores the entrance and deenergizes several glyphs. One summons a fiendish ape, which is quickly dispatched.
The party discovers a large ceremonial room, and pillars engraved with three enterlocking triangles. Exploring the door opposite the entrance, Nesta triggers a Symbol and many party members are drained of strength. Even the resiliant Daria lays helpless with all of her strength gone. Hjalmgerdr restores the party after a bit of a break, and high adventure lay ahead.
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Session Characters: Ortho, Nesta, Rudolpho, Hjalmgerdr, Vin, Gwendelyn, Daria
Session Loot: +1 full plate, +1 heavy steel shield, amulet of natural armor +1, +1 heavy mace, masterwork heavy crossbow, gloves of dexterity +2, periapt of wisdom +4, jeweled holy symbol of Wee Jas (1000gp), 500pp, one jar of Kongu's Kosher Power Pickles (heroism as potion, 10 pickles, gnomes get additional +1).
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